DREADMOOR Beginner Guide (Demo)
Demo route at a glance
| Stop | What to do |
|---|---|
| 1. Abandoned house | Search containers (Metal Plates, Rope), take the Axe and tune the radio. The caller sends you west. |
| 2. Betsy and Sons | Talk to traders Gill and Bozur. Accept the Essence treatment for the Blight; it goes on your debt. |
| 3. Bunkhouse | Carry your chest in from the pier, patch the hole in the wall, sleep, then take the Simple Rod. |
| 4. First contract | Catch 5 Snappers with Earthworms under the trading post pier and hand them in. |
| 5. John the Fifth | Fix his Moonshine Still (clear the jam, then bring Coral Fiber, Bug Slime and Metal Plates) to get the Dry Dock key. |
| 6. Dry Dock | Get the dock working, clean and repair the boat, then add Hull Protection (made from Softgrazer scales). |
| 7. Upgraded Engine | Deliver 3 Harpooners, then buy the Carburetor from the traders for 50 and install the engine. |
| 8. The Throat | Power the generator, repair the waterway machinery, get both water wheels turning and open the gate. The demo ends past it. |
Tips that save time
- Don't sell or grind contract fish. Keep the Snappers, Softgrazers and Harpooners the traders asked for until you hand them in.
- Keep some Bug Slime. You need it for the Still and again for the boat's hull.
- Built something but can't use it? Check the boat's module storage; a part can be crafted without being installed.
- The Carburetor isn't automatic. Finishing the Harpooner contract only unlocks it in the shop; you still have to buy it for 50.
- Save Scraps of Knowledge for the blueprints John needs before spending them on other research.
- Fishing trouble? See how to fish; the right bait matters more than a better rod.
The Throat: fuel can and generator
- Fuel can: players report it's on the outside of the second floor or roof of the first building with a doorway, around the corner from the generator. If you've passed the gate, you've gone too far.
- Don't fuel the generator early. If you fill it before the quest asks you to, the quest can get stuck. The fix players found is to reload the last autosave (see how to save).
- Generator on but gate still shut? The waterway machinery also needs repairs, and both water wheels must be turning before the gate opens.
Health and the Blight
The traders' Essence treats the effects of the Blight early on. How to restore lost health in the demo is not confirmed: players report that sleeping doesn't heal you. Play carefully when gathering repair materials around The Throat, where some players took heavy damage.
Sources
FAQ
Where is the fuel can in the DREADMOOR demo?
Players report it is on the outside of the second floor or roof of the first building with a doorway, around the corner from the generator at The Throat. If you have gone through the gate, you have gone too far.
How do you recover health in DREADMOOR?
Not confirmed yet. Players report that sleeping does not restore health in the demo. We will update this when we can verify it.
Do resources respawn?
Players report that bugs respawn, and the tutorial says coral respawns every 2 to 3 days, although some players did not see coral come back in the demo.
Where do I find Coral Fiber, Bug Slime and Metal Plates?
Coral Fiber: chop coral on Angler's Island with the Axe. Bug Slime: catch the small blue bugs on the water with the Grappling Hook Gun. Metal Plates: salvage barrels and containers around the islands.
How long is the DREADMOOR demo?
Full no-commentary playthroughs on YouTube run roughly 1 to 1.5 hours.